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#21 golem98626

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Posted 18 October 2010 - 02:03 PM

yeah. Not many of the old school games had great endings. Take it from me I have beaten alot of the old NES games lol. Some dont have great endings or at all lol.

#22 gigglesX

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Posted 18 October 2010 - 04:27 PM

i bet, one of my favorite endings from any game period, has to be donkey kong... it was soo sweet lol

#23 golem98626

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Posted 19 October 2010 - 01:48 PM

You know Mario was actually the guy who Donkey Kong faced. Saving his old g/f Pauline lol.

#24 gigglesX

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Posted 21 October 2010 - 01:11 AM

i know. that was the premise of the game, saving the g/f. the end was tender

#25 golem98626

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Posted 22 October 2010 - 01:29 PM

Yep but its his old g/f. Not the one he has now lol. And actually he saved most of the girls appearing in the games. Pauline, Princess Peach, Princess Daisy, and Princess Rosalina.

#26 gigglesX

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Posted 27 October 2010 - 11:02 PM

hey she got old... wat can ya say lol

#27 golem98626

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Posted 29 October 2010 - 03:47 PM

I dont know but it seems like Mario gets all the ladies while Luigi is in the shadows though they say Daisy is Luigi's girlfriend and he has an arch nemesis now but we cant forget who first saved her from the alien guy back in the day lol.

#28 gigglesX

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Posted 06 November 2010 - 09:52 PM

i wonder why warior (i think thats his name) never got the shine like the other two did

#29 golem98626

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Posted 10 November 2010 - 05:51 PM

Wario is just a jealous former friend of Mario who tried to destory Mario in the second Super Mario Land by trying to get the legendary 6 golden coins and stole his castle as well.

#30 gigglesX

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Posted 19 November 2010 - 11:32 PM

dear sir, your age does show but its okay lol

#31 golem98626

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Posted 22 November 2010 - 06:34 PM

lol Yes I probably the only one alive then on this site when Donkey Kong on Atari 2600 was new lol.

#32 gigglesX

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Posted 03 December 2010 - 11:41 PM

probably lol but its ok

#33 golem98626

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Posted 06 December 2010 - 08:46 PM

I was but by one year lol.

#34 Racecarlock

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Posted 30 May 2011 - 03:27 AM

I looked at a clip. I don't think most of the show focuses on any actual gameplay so much as it does the people in the house complaining about one another. Suburban commandos' opening scene was less of a rip off of the opening scene from star wars than this is a rip off of ultimate fighter, but with gamers. I think the people that come up with these shows really just hate us.

#35 alsolynch

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Posted 17 July 2011 - 07:35 PM

speaking of gamers...
http://pegasi.x10.mx/index.php?ref=49
RTS SPACE GAME (alot like OGame)

Pegasi 2Moons


#36 SpearM64

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Posted 11 January 2012 - 11:38 PM

In modern day games? no. Just old school games were 100 levels was many you have to beat. Though I dont know if Pac Man ends at 100 level myself lol. But Yes it took me like 6 hours to get there before the ghosts got smarter it seems lol. Im into old school gaming since I beat my first game at 6 years old.



Actually, Pac Man has an unlimited number of levels, but there's a bug in the program that makes Level 256 unwinnable.

Mrs. Pac Man has an identical bug, since it was modified from the original Pac Man code. Of course, first you have to fix the bug that causes levels 132, 133, and 139-141 to be drawn wrong, and level 142 always causes the machine to reset.

Galaga has a potential kill screen when it hits level 256 as well. It depends on which difficulty level the game's set at. On easy, the machine resets, and on hard, "Stage 0" stays on the screen forever and no enemies appear. On the other two difficulties, you can still play level 0, after which it goes back to level 1.

Donkey Kong will replay level 99 forever, but you will never get that far because of a bug in the way the game calculates the timer for the level. When you get to level 22, you won't even be able to climb the first ladder before time runs out.

Dig Dug has a kill screen if you get to level 256, due to a Pooka being drawn right on top of you (so you die instantly when the level starts).

Notice a trend here? Four out of five of these games have a bug if you're good enough to ever get to level 256, because the programmers used only one byte to hold the level number, and never expected anyone to be good enough to get that far anyway. All of these bugs could be fixed by someone who remembers how to program in Z80 assembly language and is willing to take the time to analyze the code. (Credit goes to Don Hodges, who DID write patches for these bugs that can be used with MAME.)

Point is that a lot of the old arcade games *could* be played for days or months if it weren't for these bugs. On Pac-Man, someone could memorize the patterns for the mazes, and then park Pac-Man in one of the hiding spots and go off and eat, take a nap, whatever, and come back to it whenever he felt like it.




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