Why?
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Posted 18 October 2010 - 02:03 PM
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Posted 06 December 2010 - 08:46 PM
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Posted 30 May 2011 - 03:27 AM
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Posted 17 July 2011 - 07:35 PM
#36
Posted 11 January 2012 - 11:38 PM
In modern day games? no. Just old school games were 100 levels was many you have to beat. Though I dont know if Pac Man ends at 100 level myself lol. But Yes it took me like 6 hours to get there before the ghosts got smarter it seems lol. Im into old school gaming since I beat my first game at 6 years old.
Actually, Pac Man has an unlimited number of levels, but there's a bug in the program that makes Level 256 unwinnable.
Mrs. Pac Man has an identical bug, since it was modified from the original Pac Man code. Of course, first you have to fix the bug that causes levels 132, 133, and 139-141 to be drawn wrong, and level 142 always causes the machine to reset.
Galaga has a potential kill screen when it hits level 256 as well. It depends on which difficulty level the game's set at. On easy, the machine resets, and on hard, "Stage 0" stays on the screen forever and no enemies appear. On the other two difficulties, you can still play level 0, after which it goes back to level 1.
Donkey Kong will replay level 99 forever, but you will never get that far because of a bug in the way the game calculates the timer for the level. When you get to level 22, you won't even be able to climb the first ladder before time runs out.
Dig Dug has a kill screen if you get to level 256, due to a Pooka being drawn right on top of you (so you die instantly when the level starts).
Notice a trend here? Four out of five of these games have a bug if you're good enough to ever get to level 256, because the programmers used only one byte to hold the level number, and never expected anyone to be good enough to get that far anyway. All of these bugs could be fixed by someone who remembers how to program in Z80 assembly language and is willing to take the time to analyze the code. (Credit goes to Don Hodges, who DID write patches for these bugs that can be used with MAME.)
Point is that a lot of the old arcade games *could* be played for days or months if it weren't for these bugs. On Pac-Man, someone could memorize the patterns for the mazes, and then park Pac-Man in one of the hiding spots and go off and eat, take a nap, whatever, and come back to it whenever he felt like it.
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